![]() Your difficulty setting also has no bearing on it, so even those on Easy are left scrambling as much as someone on Impossible difficulty. It's no exaggeration to say that this section stopped some people in their tracks, begging for an option to skip it. For most players, achieving that higher a number can sometimes take over an hour of trial and error. The gameplay I've linked to below is of a player who's experienced with the ADS - you can tell because their hull integrity is at 83% by the end. Now I want to be clear that I'm actually a fan of a good turret sequence, but this isn't that. You know, nice, cathartic shooting galleries to shift the experience from lurking survival horror to infinite ammo-blasting fun. I am, of course, referring to the turret sections of Dead Space, where you inexplicably shoot at space rocks in the world's worst version of Asteroids.Īccording to developers at the time, these strange segments were meant to be pace-breaking shake-ups. It nearly even halted my own journey into what would become my favorite series. ![]() It was so awful, in fact, that in some cases it stopped entire playthroughs dead in their tracks. Except for one lurking, lingering question hiding in the dark - a notorious, mischievous moment in gaming history that was the bugbear of many a player in Dead Space. Despite every cynical, hesitant bone in my body bracing for something to go horribly wrong, it really does look like EA Motive have a fair chance at sticking the landing.
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